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Some of the diary entries you find throughout the game are quite well versed and have their own horror feeling to them tellings about scientific expeditions gone wrong and other stories. You have to find clues about why you are there, what could have happened to the people there, your relation to the baron that lived in there earlier and so on. The story puts you inside a mansion or castle, from the start you don’t know too much. Playing in darkness and with headphones on gives an extra factor to the immersion it blocks out almost all external influence on you and you are totally dragged into the game, whether you want it or not although I guess you want to be immersed in the game, since this is not a game you just play to kill a few spare minutes. The team behind the game also recommend you to play the game using headphones and in darkness, and that recommendation I strictly followed. There is no big clock ticking away the seconds until the game will say “game over”. When you start, you get a message on the screen stating that you shouldn’t strive to finish the game as good as possible (or as quickly as possible, I might be mistaken), but the point is that the designers behind the game want you to immerse yourself in the game that is the main goal with playing Amnesia: The Dark Descent.
#Amnesia dark descent trailer plus#
There are of course many effects that are very well placed, which plus the perfect timing of the sound effects make up for the quite outdated graphics.Įven if the graphic isn’t the newest CryEngine, it does its job and with the perfect sound effects and well-designed levels, the level of immersion is amazing The second is the perfect use of tech power they have. The first is the darkness and the unbending unknown that darkness can hide (or reveal, when something suddenly staggers around outside the door, and your only way of survival is to stay quiet inside a wardrobe). In this game the immersion is made up of two things. This again proves what I wrote about in this article true, that games certainly don’t have to be graphically advanced to immerse players or even to make them be amazed by the environment. It instead gives you a rustic feeling somehow the designers haven’t spent hours putting small and scary details on the environment instead they have focused on the overall atmosphere, the feeling you get when you walk around in the game. To be honest, the game looks a bit dated, but that is not a disadvantage at all for Amnesia: The Dark Descent. This game is all about giving the atmosphere based on small details, such as a small change in the continuous beating sound or the creaking of a door. If you are expecting beautifully rendered monsters and massive, gothic castles with intricate carvings and design, you will be a little disappointed. After writing that article I found out about Amnesia: The Dark Descent, but haven’t gotten time to play it until now. Many games have tried but few have succeeded I even wrote an article about the lack of real horror in most games of today, some of which actually say they are horror games but are far from living up to that statement. Some people will wonder why someone would like to induce such “terrible” feelings as fear, horror and despair.
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Fear is a hard feeling to capture and induce.